Make a decision. See what follows.

Leadership Games

Fictional situations for exploring management decisions: incomplete information, limited time and people with different priorities. Each game has explicit goals and criteria. Scores describe the exercise, not your personality.

Game one · target 5–10 minutes

Difficult Conversation

Two missed deadlines, a waiting Product team and an incomplete picture. Play a Monday shaped by your decisions and their consequences.

Leadership problem: Missed deadlines and incomplete information force a leader to balance candour, listening and timely action.

Who it is for: Team leads, project leaders and managers facing a difficult performance conversation.

What you practise: Framing the issue, asking before judging, clarifying expectations and choosing a next step.

Learning limitations: A fictional learning scenario, not a personality test, competency assessment or prediction of a colleague's response.

Play the game

Game two · target 5–10 minutes

Delegation Challenge

When you delegate work, who keeps decision authority and responsibility for following through?

Leadership problem: Delegating tasks without decision rights, review points and accountability can leave the manager doing the work again.

Who it is for: New managers, middle managers and team leaders facing bottlenecked decisions.

What you practise: Separating tasks from authority and accountability, setting check-ins and deciding when to intervene.

Learning limitations: The game does not measure a stable leadership style or real-world delegation readiness; workplace context matters.

Play the game

Game three · target 5–10 minutes

Becoming a Manager

In a new role, how do you choose between doing the work yourself and helping your team do it?

Leadership problem: After promotion, success shifts from doing the work personally to enabling others to perform.

Who it is for: First-time managers, newly promoted specialists and leaders moving from expertise to management.

What you practise: Reframing the role, prioritising, clarifying expectations and supporting team autonomy.

Learning limitations: This exercise does not replace real feedback, performance assessment, mentoring or professional coaching.

Play the game

The situations draw on questions explored in the essays. Characters and consequences are fictional; their reactions do not predict how real people will behave.